Read&Play: audio as a resource to teach English and encourage reading in Primary

Read&Play makes available to teachers and students audio readings in English (British and American), divided into 20 levels of difficulty with a self-correcting comprehension test at the end of each one. The objective of this platform is to teach this language in an attractive way to Primary students through short speeches, three minutes for the youngest and 20 minutes for the oldest, which do not generate fatigue and help students acquire the habit reader. “Read&Play offers many advantages: they are fun and gamified digital audio readings, so children feel much more attracted from the first day. In our reading plan, students read between three and four times more than in a traditional reading plan on paper”, indicates Iñaki Ruiz, director of Milton Education. The solution is digital and the readings are written by experts, so that they contain the vocabulary and grammar that students know at each level: classic stories, culture, sports, travel, science, values…

Advantages for the whole class

Not only do teachers have full traceability of what their students are doing, they also have the option to design personalized reading plans for a class, a group, or a student with special needs. Likewise, the tool allows them to use the contents on the digital whiteboard or individually with tablets or devices in the classroom. Once the class is over, students can also read at home, since the platform works without the need to download anything to any computer, tablet or mobile. In addition, this course has added a new reading format: ‘Choose-your-own-adventure’, a type of book where it is the student who chooses what happens to the characters. Each story can be read multiple times with different endings, encouraging student curiosity while reinforcing vocabulary and grammar. And the fact is that gamification has always been a fundamental component of the project: “All the activities carried out by the student on the platform give them points and coins. Points are not spent and are a measure of progress. The coins are used to buy avatars and objects in the different stages of the game, which makes the students perceive the platform as something fun and associate reading with a positive feeling”, explains Iñaki Ruiz.

Seventh anniversary of Read&Play

With this learning methodology, the platform celebrates seven years in which it has helped more than 1 million Primary school students to develop their language skills and encourage reading. Since its inception, more than 1,000 schools and 8,000 teachers have worked with these materials and each year more than 4 million books are read through it.